The warriors want a worthy opponent. There is no satisfaction in fighting with the pathetic.
[Donna Lynn Hope]
The first tests when designing the Argus nemesis.
For the design of Vargas we are basing ourselves on the iconic figure of the samurai but adapting it to this world that little by little we are designing.
The confrontation of the heralds
A key illustration in the design of Argus since they are the first images in which we compare the proportions of the two characters in their first confrontation during the development of episode 2 of the game.