Creating a world
Due to the nature of the story, the world in which it develops must be as immersive as possible, relying on background elements such as secondary characters or architectural elements that make the user more curious to discover how It is said world and delve into its secrets.
Here we can see how a first sketch of this new world has been made, looking for the right perspectives and proportions in order to narrate the adventure of our character.
We must not forget them. And that is evident in the care that is being put into elements such as the illustration shown here to later add movement and achieve a captivating atmosphere playing with the depth planes of the levels.